A social digital twin and agent-based simulation environment for studying how people move,
choose, wait, and use complex buildings. My work spans behaviour logic, routing, queues,
accessibility, BIM-to-Unity workflows, and technical system architecture.
Explore TectoTrack
A reliability-first geometry preprocessing framework for translating NURBS curves into
simulation-ready polylines. It verifies fidelity with MCE/rMCE and uses incident radiation
as a fast diagnostic before heavier daylight and energy simulation.
Explore CurvAdapt
A hands-on programme for translating human-space questions into explicit agent-based
models. Forty-two participants used Rhino, Grasshopper, and Python to develop and
interpret twelve architecture and urban-design projects.
Explore the ABM Bootcamp
An academic system study combining mobile robotic 3D printing, local earth,
parametric toolpaths, sensing, and passive form for arid environments.
Explore prinTerra